The thrill of storming a capture point in Conquest is matched only by the inevitable ruck that will follow as your enemies fight tooth and nail to defend it. These longer, more complex offerings really channel the importance of teamwork. Yes, Team Deathmatch and the usual suspects are back and are as solid as ever, but it’s Conquest and Grand Operations that really steal the show. DICE has personalised the Battlefield experience My Company is a rewarding process, and I felt like my efforts meant something, despite the fact I’m actually a bit wank at online shooters.Įqually impressive is the smorgasbord of modes to tuck into. Furthermore, daily objectives and class-specific assignments allow you to hoover up bonus rewards, giving you further incentive to perfect your skills in battle. While you’ll need to sink some serious hours into the game to unlock higher-tier rewards, the process is easy enough, as you’ll bag XP and currency by doing things in a match. It’s not terrible, but there’s a distinct whiff of 2008 at times.īattlefield V’s beating heart, however, is M圜ompany, which is where you’ll govern your chosen soldiers (whether that be axis or allies), level up, unlock new weapons and gear, and slap some fresh cosmetics on your character. It also must be said that some of the scripting in the blokey, cockney nonsense of Under No Flag, is a little off, too. All too often I found my screen invaded by intrusive ‘return to mission’ messages, and the endless spawning of cannon fodder foes who don’t pose much of a challenge. You can even whip out a pair of skis if you fancy it.īattlefield V’s most egregious mistake, however, is when those lovely sandboxes are thrown out in favour of linear sequences where you’re sabotaging omnipresent anti-aircraft batteries and enemy supplies. Nordlys’ freezing blizzards sees you methodically pushing through the storm by the glow of campfires, while a stealth-heavy opening rewards careful planning as you slide in and out of the shadows, plunging your knife into unsuspecting enemies. It’s even better when it manages to subvert expectations with some genuinely surprising gameplay wrinkles. Carefully planning your strategy from afar, tagging baddies, and putting your plan into action without being forced to do things how the game wants you to is liberating. Each campaign, be it the sun-baked roads of North Africa, Norway’s snow-soaked Nazi stronghold, or the sprawling forests of Southern France, features mini sandboxes where you are given the freedom to tackle multiple objectives however you see fit. While the fourth campaign is yet to be released, the three here – Under No Flag, Nordlys, and Tirailleur – are succinct and compelling, if flawed.īuilt on the foundations of Battlefield V’s slick shooting mechanics – popping into cover and capping heads remains as satisfying and responsive as always – War Stories work best when they allow you to stretch your legs. And for the most part, it does a fine job.īattlefield V’s War Stories is the antithesis of the typical bombast that has been wrung as dry as an old flannel you have knocking around in your bathroom. It’s not a complete reinvention, but rather, a perpetuation of Battlefield’s core staples that have helped differentiate the series from its contemporaries over the years. With this latest effort, the studio has built on the foundations of what made 2016’s Battlefield 1 such a solid affair, continuing its philosophy of scrutinizing the untold stories of the conflict while expanding on an already robust multiplayer suite. DICE finds itself back in familiar territory with Battlefield V the World War II setting somehow feels remarkably fresh this time around despite once being a ubiquitous backdrop for shooters.
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